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Engage The Brain Games Gr 1 - COR9781412959322 - The Engage the Brain: Games series offers practical activities that energize students, increase brain connections to content, and reinforce learning in a nonthreatening atmosphere. Derived from tested, research-based strategies found in the bestseller Worksheets Dont Grow Dendrites, this book provides activities that incorporate games aligned with national academic standards for language arts, math, science, social studies, physical education, art, and music. You will find brain-friendly activities that can be integrated easily into your lesson plans to inspire enthusiasm and help students achieve. Each game provides learning objectives, a comprehensive materials list, step-by-step guidelines for playing the game, activities for extended learning, and required reproducibles such as game cards, game boards, and scorecards. Discover favorites such as tag, bingo, go fish, telephone, and 20 questions applied to first-grade content in games like Keep-the-Change Bingo, Catch It If You Can, and Name That Instrument. All games include a focus activity, modeling, guided practice, independent practice, and a closing. Students actively process content as they play existing games, and construct and design a variety of new ones. Use these engaging activities to supplement your curriculum goals in * Sentence structure, synonyms, and reading * Symbols and landmarks * Citizenship and history * Physical, earth, and life sciences * Math, money, making change, and more. Watch your students thrive and grow with creative experiences that incorporate movement, teamwork, healthy competition, and interpersonal skills.

Engage The Brain Games Gr 1 - COR9781412959322 - The Engage the Brain: Games series offers practical activities that energize students, increase brain connections to content, and reinforce learning in a nonthreatening atmosphere. Derived from tested, research-based strategies found in the bestseller Worksheets Dont Grow Dendrites, this book provides activities that incorporate games aligned with national academic standards for language arts, math, science, social studies, physical education, art, and music. You will find brain-friendly activities that can be integrated easily into your lesson plans to inspire enthusiasm and help students achieve. Each game provides learning objectives, a comprehensive materials list, step-by-step guidelines for playing the game, activities for extended learning, and required reproducibles such as game cards, game boards, and scorecards. Discover favorites such as tag, bingo, go fish, telephone, and 20 questions applied to first-grade content in games like Keep-the-Change Bingo, Catch It If You Can, and Name That Instrument. All games include a focus activity, modeling, guided practice, independent practice, and a closing. Students actively process content as they play existing games, and construct and design a variety of new ones. Use these engaging activities to supplement your curriculum goals in * Sentence structure, synonyms, and reading * Symbols and landmarks * Citizenship and history * Physical, earth, and life sciences * Math, money, making change, and more. Watch your students thrive and grow with creative experiences that incorporate movement, teamwork, healthy competition, and interpersonal skills.



Partnumber: COR9781412959322

UPC Code: 9781412959322

 

Engage The Brain Games Gr 1 - COR9781412959322

  Manufacturer Part#: COR9781412959322
SKU: 430566

Engage The Brain Games Gr 1 - COR9781412959322 - The Engage the Brain: Games series offers practical activities that energize students, increase brain connections to content, and reinforce learning in a nonthreatening atmosphere. Derived from tested, research-based strategies found in the bestseller Worksheets Dont Grow Dendrites, this book provides activities that incorporate games aligned with national academic standards for language arts, math, science, social studies, physical education, art, and music. You will find brain-friendly activities that can be integrated easily into your lesson plans to inspire enthusiasm and help students achieve. Each game provides learning objectives, a comprehensive materials list, step-by-step guidelines for playing the game, activities for extended learning, and required reproducibles such as game cards, game boards, and scorecards. Discover favorites such as tag, bingo, go fish, telephone, and 20 questions applied to first-grade content in games like Keep-the-Change Bingo, Catch It If You Can, and Name That Instrument. All games include a focus activity, modeling, guided practice, independent practice, and a closing. Students actively process content as they play existing games, and construct and design a variety of new ones. Use these engaging activities to supplement your curriculum goals in * Sentence structure, synonyms, and reading * Symbols and landmarks * Citizenship and history * Physical, earth, and life sciences * Math, money, making change, and more. Watch your students thrive and grow with creative experiences that incorporate movement, teamwork, healthy competition, and interpersonal skills.
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Engage The Brain Games Gr 1 - COR9781412959322 - The Engage the Brain: Games series offers practical activities that energize students, increase brain connections to content, and reinforce learning in a nonthreatening atmosphere. Derived from tested, research-based strategies found in the bestseller Worksheets Dont Grow Dendrites, this book provides activities that incorporate games aligned with national academic standards for language arts, math, science, social studies, physical education, art, and music. You will find brain-friendly activities that can be integrated easily into your lesson plans to inspire enthusiasm and help students achieve. Each game provides learning objectives, a comprehensive materials list, step-by-step guidelines for playing the game, activities for extended learning, and required reproducibles such as game cards, game boards, and scorecards. Discover favorites such as tag, bingo, go fish, telephone, and 20 questions applied to first-grade content in games like Keep-the-Change Bingo, Catch It If You Can, and Name That Instrument. All games include a focus activity, modeling, guided practice, independent practice, and a closing. Students actively process content as they play existing games, and construct and design a variety of new ones. Use these engaging activities to supplement your curriculum goals in * Sentence structure, synonyms, and reading * Symbols and landmarks * Citizenship and history * Physical, earth, and life sciences * Math, money, making change, and more. Watch your students thrive and grow with creative experiences that incorporate movement, teamwork, healthy competition, and interpersonal skills.



Partnumber: COR9781412959322

UPC Code: 9781412959322

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